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Sonic unleashed project
Sonic unleashed project






sonic unleashed project

First off if I do a new game, I automatically start Windmill Isle Act 1 as Classic Sonic with no way to progress past that homing attack spring because he is not equipped with a homing attack. But whenever I try to use the Unleashed project mod I keep coming across the same issues. So who knows.So I finally got around to trying out mods on my steam copy of Generations and for the most part I've been following the instructions pretty carefully. There's definitely some things in the game I could see modern CERO having a problem that could raise it to a B/12+ (due to Violence and aspects that may qualify it for a "Crime" descriptor), but when Sega partnered with Hooters in Japan for Sonic Forces, I somehow doubt they're extremely super concerned about the rating of the game, especially given it's largely the adults supporting the games in Japan at this point. Still, I do wonder as to why this game never saw a re-release. It could've just been a case of how like Square Enix handled development of Final Fantasy XIII (where they ported the game to PC and then built the 360 build off of that), with no plans to release, but who knows.

sonic unleashed project

Though, curious to note, if I recall during the process of data-mining the PC code, I think it was discovered there may have been some evidence of a PC build of Sonic Unleashed. While Generations still has some remnants of the Werehog side for the engine, it's not possible to port those elements. Unfortunately, only day time stages (so nothing story related) and it's NOT perfect. And while not directly tied to that engine, man that opening cutscene is still so sweet. While the Unleashed mod for Generations is well praised, it's still nice to see what the original game engine was capable of. Separately, Eggmanland is at 4:47:29, and the final boss (along with the best stupidest thing in the game) at 5:15:20 To save trawling through an admittedly 5 hour video, for the daytime stages - the main highlight of the game - the timestamps are as follows (tweaked in places from the video's own suggestions): It's astonishing how well this game holds up visually, a dozen years later.

sonic unleashed project sonic unleashed project

Sonic Unleashed, emulated in RPCS3, running at 4K (though not entirely smoothly, true to the game I suppose). The algorithm decides to drop this in my lap, and it is quite something. Amidst the blue blur's success at the box office, I've been going through a bunch of Sonic content on youtube.








Sonic unleashed project